loopbot is a platform game about a robot trying to heal its creator and will have to explore difficult maps to achieve it

CONTROLS:

WASD to move

SPACE or F to dash and push boxes around

R to reset

the idea of the game is to push boxes with your dash to make them loop so you can jump on them


CREDITS

Lolqa: game desing, level design, coding

Lexany14: Graphics, History

Chin Burgos: Music

Comments

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este juego es una poronga, pero como me gustan las porongas esta bueno

Mejor juego del mundo pero le pongo media estrella por que no podes atropellar viejas

that was very hard, but fun, nice game

Credits are missing, remember!!!!

sorry!

Perfect

I like that, short and simple but pretty fun, and the mechanics are pretty creative. Did you make the music yourself? If so it's pretty good too.

The level design is definitelly the best part of it, at least until you introduced the frog looking things. They shoot you from outside of the screen wich is pretty frustrating sometimes. The falling rocks could use a bit telegraph too, they just comes out of nowhere and takes you by surprise, but in this case it's nothing that a bit of memorization can't solve.

Also, I use Construct as well, and I noticed you didn't disable the platfrom behavior default controls, so I could control the character with the arrow keys, but since you didn't program him to be controlled by them, I used them to moonwalk my way throught the entire game lol

Im kinda confused on what to do

good game tho keep it up

its very simple! just play the levels until you battle a boss.

Thanks for playing the game!

Buen juego, aunque puede hacerse un poco monótono, existe un bug que al dashear muy cerca de las boxes no lo detecta correctamente y por ende no comienzan a girar

(+1)

Comfirmo, falta hit box

I am unsure whether it is correct to call the spinning boxes looped...

But that aside, this game is lovely! The main mechanic is VERY fun to play with - in a megaman-style level it would shine. The only small issue was the unorthodox use of spacebar for the ability - I understand the hesitation to use too many buttons, but keeping space for jumps and using, say, enter for the dash would make it a bit more intuitive. The art is on point, and the cutscene is stylish.

I genuinely hope to see this game developed into completion!

(+1)

you can use F for the dash too!

And thanks a lot for the feedback